Friday, April 23, 2010
Saturday, April 17, 2010
A Comprehensive Look at Environment Modeling and Texturing for Video Games
Its finally here! "A Comprehensive Look at Environment Modeling and Texturing for Video Games" This video is aimed for people who are already familiar with basic modeling in 3DS Max, familiar with the UI of photoshop, and are looking to learn about the pipeline environment artists use in the industry. Part I of this tut (link bellow) goes through high/low poly modeling, unwrapping, and baking. Part II of this tutorial will go over some texturing techniques as well as ways to fix and perfect your baking. This tutorial could also be helpful to advanced 3D Artists seeking to further there skills by observing another artists work structure. By the end of this tutorial, users should be familiar with the Environment Art pipeline and should be ready to tackle more advanced modeling and texturing jobs.
Part 1
AO Baking Fix
Part 2
Part 1
AO Baking Fix
Part 2
Subscribe to:
Posts (Atom)