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It occurred to me that there is nothing in my portfolio that illustrates my knowledge in baking normals from high poly models. Bellow is the WIP for the low poly model of the train above. Keep in mind, this is a WIP, and does not represent the final quality.
Low Poly wth Normals #1
Low Poly wth Normals #2
Texture WIP (Please excuse the lack of anisotropic filtering. This was rendered in the viewport.)