This model took me a little over a week to complete. The design was based off of several photographs I found online. My goal was to accurately model as much detail as possible without making the surfaces look clustered.
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It occurred to me that there is nothing in my portfolio that illustrates my knowledge in baking normals from high poly models. Bellow is the WIP for the low poly model of the train above. Keep in mind, this is a WIP, and does not represent the final quality.
Low Poly wth Normals #1
Low Poly wth Normals #2
Texture WIP (Please excuse the lack of anisotropic filtering. This was rendered in the viewport.)
Thursday, March 4, 2010
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