tag:blogger.com,1999:blog-89548085073242153092024-02-20T21:58:25.161-08:00Timothee Yeramian Portfolioresume: https://docs.google.com/fileview?id=0BxisswZ-aV3kNGNjYmMxNDEtZWFiZi00ZTk5LTliYTgtMDQ5YzY4YTk3OTZj&hl=enTimothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8954808507324215309.post-19826024945200034852010-06-21T03:07:00.000-07:002010-06-21T03:41:58.365-07:00Eclipse Character TextureOne of the best textures I've made so far. The psd is over 300mb left. I remember being so frustrated because the file took 5mn to save or open. But im really happy with the results.<br /><br />The texture job was made for the mod Eclipse.<br />http://www.da-eclipse.com/<br /><br /><br />model by Jarrod Hollar.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBB5xozwexJCOybm8QMmtJ2HgeYcexLF69Xe3r6TnQXjbu6nebtE3V5YqC0nc9qURdrA6ONswbXCvKJGKYeKwAj1vljFQa1LoDWKbn-aVeWWfRgx2M05CL9cidX-ghkcJ4pk4MKjI7rEcD/s1600/team_final+copy.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBB5xozwexJCOybm8QMmtJ2HgeYcexLF69Xe3r6TnQXjbu6nebtE3V5YqC0nc9qURdrA6ONswbXCvKJGKYeKwAj1vljFQa1LoDWKbn-aVeWWfRgx2M05CL9cidX-ghkcJ4pk4MKjI7rEcD/s320/team_final+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5485174039929254818" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUN2FkFgxKBtlvSy_korwR4CInLDPuQHxrGnwLAFjXQ1x854KiOIgZwhFfSzPWfmPBBIa6687WREr6x1MKIOMQpFI4BW3jul-1yokJPiKM1nCNge5OTvW-ArRcv9k05htfhmvMoB9VVYbl/s1600/Rbody_dif.jpg"><img style="cursor: pointer; width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUN2FkFgxKBtlvSy_korwR4CInLDPuQHxrGnwLAFjXQ1x854KiOIgZwhFfSzPWfmPBBIa6687WREr6x1MKIOMQpFI4BW3jul-1yokJPiKM1nCNge5OTvW-ArRcv9k05htfhmvMoB9VVYbl/s320/Rbody_dif.jpg" alt="" id="BLOGGER_PHOTO_ID_5485175162565248722" border="0" /></a>Timothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.com0tag:blogger.com,1999:blog-8954808507324215309.post-89106240173126351562010-04-23T14:42:00.000-07:002010-06-21T18:35:21.619-07:00Timothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.com0tag:blogger.com,1999:blog-8954808507324215309.post-48095800072113309542010-04-17T20:14:00.000-07:002010-04-23T14:40:16.455-07:00A Comprehensive Look at Environment Modeling and Texturing for Video GamesIts finally here! "A Comprehensive Look at Environment Modeling and Texturing for Video Games" This video is aimed for people who are already familiar with basic modeling in 3DS Max, familiar with the UI of photoshop, and are looking to learn about the pipeline environment artists use in the industry. Part I of this tut (link bellow) goes through high/low poly modeling, unwrapping, and baking. Part II of this tutorial will go over some texturing techniques as well as ways to fix and perfect your baking. This tutorial could also be helpful to advanced 3D Artists seeking to further there skills by observing another artists work structure. By the end of this tutorial, users should be familiar with the Environment Art pipeline and should be ready to tackle more advanced modeling and texturing jobs.<br /><br /><a href="http://vimeo.com/11052708">Part 1</a><br /><a href="http://vimeo.com/11056502">AO Baking Fix</a> <br /><a href="http://vimeo.com/11100774">Part 2</a>Timothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.com0tag:blogger.com,1999:blog-8954808507324215309.post-90716863259850787182010-03-04T09:45:00.000-08:002010-04-09T17:04:15.906-07:00Industrial LocomotiveThis model took me a little over a week to complete. The design was based off of several photographs I found online. My goal was to accurately model as much detail as possible without making the surfaces look clustered.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK1_N2T4iPHZsDR_nlkMIgtdvamoOaH8cAvXhIIQ5nEe_q-Xblu8Y0Fl9S8XYa1QUPCF9TTzPuhJpiIKLGsmtOfRe6wDMxZppF6ErEs6W3p-eVeaZtdr5FcnriCZHnfj8l7mhO8kLXP42Y/s1600-h/train_HD_model.jpg"><img style="cursor:pointer; cursor:hand;width: 200px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK1_N2T4iPHZsDR_nlkMIgtdvamoOaH8cAvXhIIQ5nEe_q-Xblu8Y0Fl9S8XYa1QUPCF9TTzPuhJpiIKLGsmtOfRe6wDMxZppF6ErEs6W3p-eVeaZtdr5FcnriCZHnfj8l7mhO8kLXP42Y/s320/train_HD_model.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5444838609873552130" /></a><br /><br /><br />**********************************************************************************<br /><br />It occurred to me that there is nothing in my portfolio that illustrates my knowledge in baking normals from high poly models. Bellow is the WIP for the low poly model of the train above. Keep in mind, this is a WIP, and does not represent the final quality.<br /><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/front.jpg">Low Poly wth Normals #1</a><br /><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/back.jpg">Low Poly wth Normals #2</a><br /><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/train_showtex.jpg?t=1270857789">Texture WIP</a> (Please excuse the lack of anisotropic filtering. This was rendered in the viewport.)Timothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.com1tag:blogger.com,1999:blog-8954808507324215309.post-59375362689775232382010-02-20T20:47:00.001-08:002010-03-03T01:08:39.344-08:00Rocket EngineThis rocket engine was originally designed to be mounted on either side of a drop-ship. However, I have yet to design one I like. I'll find one... eventually.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaUOLNUc0nG7Z-_WzDFMiXa6RKaO2aDQnD3GGh-s-5OvCWTOUTc-k_strIZixJrqvHDWLXkRxOGYOm0pXS2qIk4njoBBDtuTM00dS7U5kmGow_YVQGa5HJkSmpIC4en1lfo7iAkWTRo_u-/s1600-h/rocket+engine+1.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaUOLNUc0nG7Z-_WzDFMiXa6RKaO2aDQnD3GGh-s-5OvCWTOUTc-k_strIZixJrqvHDWLXkRxOGYOm0pXS2qIk4njoBBDtuTM00dS7U5kmGow_YVQGa5HJkSmpIC4en1lfo7iAkWTRo_u-/s320/rocket+engine+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5440531673908127170" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFB2A1ay6fz50MMEmLrIhNEFJoEfwxIAplD0rs1cqloPBlruFY3iM0sI9KonYdkkoEsZWfvTPt_asiyXeA79iSngUoea5vbEDoJRKUNdFuGoszRFmH8T-BjptWyo4qEQK7ubEP_CQDNC1C/s1600-h/rocket+engine+2.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFB2A1ay6fz50MMEmLrIhNEFJoEfwxIAplD0rs1cqloPBlruFY3iM0sI9KonYdkkoEsZWfvTPt_asiyXeA79iSngUoea5vbEDoJRKUNdFuGoszRFmH8T-BjptWyo4qEQK7ubEP_CQDNC1C/s320/rocket+engine+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5440531861687815314" border="0" /></a>Timothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.com0tag:blogger.com,1999:blog-8954808507324215309.post-71366207117303489752010-02-20T18:52:00.000-08:002010-03-04T10:45:07.760-08:00Older WorkThis post lists some of my older works.<br /><br />Modeling:<br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/EitherCode/sub_door.jpg?t=1260987890">Submarine Door</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/Digital%20Armada/1-1.jpg">Blood Test Unit</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/Digital%20Armada/light.jpg">Light</a><br /><br /><br />Texturing:<br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/My%20Halo%20Mods/grunt_head.jpg?t=1260987978">Halo Grunt Head Texture</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/cabiwn.jpg">Jungle Cabin</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/EitherCode/ceilingtiles.jpg">Ceiling Tile</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/EitherCode/render-1.jpg">Data Crate</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/EitherCode/button_final.jpg">Pillar</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/EitherCode/wthspec.jpg">Metal Block</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/EitherCode/char_01.jpg">Character Attempt</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/narrows_cliff2b.jpg">Cliff Texture</a><br /><a href="http://i232.photobucket.com/albums/ee214/wareznoob/H3MT/general_tile-diffuse.jpg">Halo Forerunner Tile</a>Timothee Yeramianhttp://www.blogger.com/profile/14678297123957325839noreply@blogger.com0